System Design
System design is the process of defining the architecture, components, modules, interfaces, and data for a system to satisfy specified requirements. It is a critical skill for building scalable, reliable, and maintainable software systems, especially at scale.
π§© Key Conceptsβ
- Scalability: Ability of a system to handle increased load by adding resources.
- Reliability: Ensuring the system works correctly and consistently over time.
- Availability: The proportion of time a system is operational and accessible.
- Maintainability: Ease of updating and improving the system.
- Performance: How quickly a system responds to requests.
- Consistency: Ensuring data remains accurate and synchronized across the system.
- Partition Tolerance: Systemβs ability to continue operating despite network partitions (see CAP theorem).
ποΈ Common Componentsβ
- Load Balancer: Distributes incoming traffic across multiple servers.
- Database: Stores and manages data (SQL, NoSQL, caching).
- Cache: Temporarily stores frequently accessed data for faster retrieval.
- Application Server: Runs the core business logic.
- Message Queue: Enables asynchronous communication between services.
- CDN (Content Delivery Network): Delivers static content closer to users.
π οΈ Design Principlesβ
- Separation of Concerns: Divide the system into distinct sections, each handling a specific responsibility.
- Redundancy: Duplicate critical components to prevent single points of failure.
- Horizontal Scaling: Add more machines to handle increased load.
- Vertical Scaling: Increase resources (CPU, RAM) on existing machines.
- Statelessness: Design services so they donβt rely on local state, making scaling easier.
π Useful Linksβ
- System Design
- Grokking the System Design Interview
- System Design Primer
- Awesome Scalability
- High Scalability Blog
π Notesβ
- System design interviews often focus on trade-offs and justifying your choices.
- Practice designing systems like URL shorteners, chat apps, and news feeds.
- Always consider requirements, constraints, and bottlenecks.